Current Issues in Visual Arts Education

Topics: Case study, Qualitative research, Game Pages: 11 (4269 words) Published: May 14, 2013
Reflective Paper|
Implementing Malay Traditional Games In The Classroom : A Part Of Case Study In Cultural Arts| |

Table of Contents




Reading has always been a part of my life. So do playing. Play in the sense of enjoying our life. What I hate most is formality, a life exist without freedom. Then I combined these two interests into one, to study about something fun, and can benefit others too. The study of literature has consumed most of my waking moments. Of course, I have done other things, but the more I have explored the more connections I see between the written page and the world in which I live in. How I realize I am the same with others, too. I think I am master enough naming and knowing the Malay traditional games that exist till now, but I am wrong. The daily games like ram-ram rip, rangkai-rangkai periuk, da da ko, cak lerang benang emas, tebang-tebang tebuk, ting-ting gula batu is already alien to me while I am searching the literature. However, the more I learn, the more I realize what I do not know. Actually, my thesis writing was under supervision of one kind-hearted professor of my school, which was under Research Methodology subject that I took last semester. She really influenced me in guiding the do and don’t in thesis writing. Her positive comments often play in my minds and always keep me awake. It is such a reflection to me. Although reflections are difficult to look into because we see what was lacking and what was missing, but I always feel relieved and more focused after seeking her advises. On the other hand, nothing could be more valuable. I have constructed this paper to reflect a dynamic process in writing my thesis. That is when I write a paper, it is not necessary I should be sitting in front of my computer, but rather I have to jot down what are appears in my mind on a piece of paper, otherwise it should left undone anywhere it could be. Hence, looking back at saved articles and references has often inspired me to expand upon an idea in completing the thesis writing. Thus, I have included list of articles for references, followed by the more polished works that have grown out them, with minimal faultlessly. I hope so.

Statement of Research Problem and Research Objectives

The reason why I as a researcher, trying to dig the problem of Malay traditional games because I realize that these games has been disappearing in our Malaysian community. As we know, Malaysian’s strong sense of community is reflected in many of their traditional games and pastimes. With the multicultural Malaysia, the traditional games especially among the Malays developed over a period of many centuries in the wake of important cultural influences. Some of the oldest surviving Malay traditional games like the real congkak and wau bulan still exist, but it is hardly to find one while newly developed games consoles explore brand new gaming style nowadays. Consciously or not, by the 80th era the existence of Malay traditional games is already faded out . For some concerns, traditional game augmentation aims at adding new value and playful features to a traditional game with keeping its original looks-and feel (Yamabe, Iwata, Shichinohe, and Nakajima) is the best way to keep the originality from disappear especially from the eyes of the new generation. I still remember my lists of childhood’s games. But have we ever thought that our children ever experience sitting in a circle on a wooden hut near paddy field to play batu seremban? Do they manage to collect every players shoe to build a cone-like shoe pyramid while playing tuju kasut? Or hiding under a huge tree near the bushes and get bitten by army...

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Casbergue, Renee M. and Judith Kieff. "Marbles, anyone? Traditional games in the classroom." Childhood Education (1998): v74.
Church, Karin, Charlene M. Gottschalk and Jane N. Leddy. "Enhance Social and Friendship Skills." Intervention in School and Clinic (2003): 38:307.
Eichberg, Henning. "Traditional games: A joker in modern development." Play The Game Conference. Copenhagen: University of Southern Denmark, 2005. 11.
Kam, Matthew, et al. Designing Digital Games for Rural Children: A Study of Traditional Village Games in India. Boston,USA: Carnegie Mellon University, 2009.
Nasarah, Shamsul Anuar and Ahmad Shahar Nasarah. Siri Panduan Permainan Tradisional Kanak-Kanak: Congkak Lubang Sepuluh. Kuala Lumpur: Dewan Bahasa dan Pustaka, 2005.
Siri Panduan Permainan Tradisional Kanak-Kanak: Gelek Tempurung. Kuala Lumpur: Dewan Bahasa dan Pustaka, 2005.
Siri Panduan Permainan Tradisional Kanak-Kanak:Jarum Mas. Kuala Lumpur: Dewan Bahasa dan Pustaka, 2005.
Ooi, Kean Gin. Southeast Asia: a historical encyclopedia, from Angkor Wat to East Timor. ISBN 1-57607-770-5, 2004.
Yamabe, Tetsuo, et al. Prototyping Augmented Traditional Games: Concept, Design and case Studies. Waseda University,Japan: Springer Berlin/ Heidelberg, 2011.
Zeyad, Sultan. Investigation Of The Education And Practice Of Calligraphy. Ohio,USA: The Ohio State University, 2004.
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