97% of our nation’s 12-17 year olds play videogames, thus fueling an $11.7 billion domestic video game industry (Video Games ProCon.org). Video games have become a common household item in U.S homes. It’s become the norm to have some sort of gaming system, including PC’s at home. Yet according to some these entertainment devices are making people killers. 2012 was an unfortunate year in terms of mass shootings, as seven occurred with over 150 victims (Follman, Mark) and many more crushed people. This leaves a scared nation looking for answers, unfortunately video games are easy to blame and often receive a huge amount of criticism. Recent tragedies have brought video games into national spotlight. Video Games do not cause violent actions. Violent people cause violent actions. Casual playing of violent video games does not lead to acts of aggression and, in fact, playing actually has some positive effects.
Ever since video games became mainstream in the 70’s, video games have been scrutinized. This scrutinizing has escalated over recent years to the point where now they’re blamed for school shootings and mass murders. The media often makes misinformed assumptions regarding violent video games and in result often slanders the video game industry. In recent years videogames have become nothing but a scapegoat. The media sets them out to be distractions that make children lazy and disrespectful. That label itself is wrong but now, criticism has escalated to the point where videogames are blamed for creating premature assassins. This cannot be further from the truth, sales of video games have more than quadrupled from 1995-2008, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period (Video Games ProCon.Org). The reason people blame video games for tragedies is because they don't understand video games themselves. They see two spectrums: the violent military shooters of the...
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